In 2008, the reinforced concrete lost the Eurovision Song Contest, Sat Mäkelä-Nummela won the Olympics and over Finland floated the pet's petal winds. At that time, Sony and Microsoft were responsible for power consoles, while Nintendo was passing on their own paths. The functional horror genre was finally challenged to challenge the fresh blood of Resident Evils when the Dead Space, which has been expanded by the Visceral Games trilogy, was released as a result of swamp estimates. In 2023, Finns will probably disappear again in the Eurovision Song Contest, the same quarrels will continue in the console wars, and Dead Space will arrive again in the middle of financial discipline.
The reproductive edition is not only confined to the appearance, but the space horror is being renovated in the hope of a more frightening experience from the engine room.
bloody meat around the old bones
A new exploration has been added to the mining field of the USG Chimera quarry, and more players are being encouraged to progress to Metro id Vania. For example, the hero's growing safety classifications slowly open up new routes to locked delicacies, and the ability to perform small side tasks. At the same time, weapons and outfit upgrades are wider, which makes resources even useful, especially at higher difficulty. The exploration element is emphasized by providing Isaac to use a rocket backpack for weightless spaces. Only the feature seen in the sequels is the excellent editing of the originally so very stubborn leap attacks. With free movement, cleaning the corners of the corners becomes more of a rule than an exception without the limitations of gravity. Similarly, this time, the main character Isaac has a voted dialogue instead of the original silent school-a slightly risky change in the mood is fortunately managed with professionalism and deepening the experience. The mood is created on the audio side with bolder tricks as the pipelines or other vague branches behind the shoulder tend to keep the player on their toes. However, developers are restricted to limiting the frequency of repetitions of surprises to a low level so that the fright does not swell.
End reform
Despite its smaller and larger modifications, Dead Space Remake feels familiar after less than 15 years. In other words, reform work can be considered successful, when the end result largely seems to be what the original golden memories think. The sound world already mentioned on the technical side is the strongest loop in the immersion creating. The cover of the game should almost put a requirement for a decent home theater or headphones to reach full experience. The graphic look is also generally at a commendable level. Especially the dramatic play of lights and shadows appeals to the eye, and in the absolute recommended Performance mode, the expected thing is mostly digested. Only in the more congested bustling of the late half may be temporarily wetted by the console gun. Random resolution bugs are also slightly vaccinated.
However, most of the cosmetic problems that occurred during the test were flushed with an update that was hardly the last. Modernized gameplay is both smooth and in the horror of the character and the horror behind the character. On the other hand, enemies are also more aggressive than before, which balances the challenge. The biggest hippo in the game is still to remove the limbs instead of just a simple burst. In the world of Dead Space, pointing in the head is not the most effective way to stop the rushing bases, but the distance of space nightmares is only with careful cutting. The basic pillage of the original weapon mat is, from the very beginning, a specialized plasma pistol, which is efficiently successful brutal. Although weaponry along the way is commendably diversified, resource management and ammunition management play an important role in the genre to the end.
coping with horrors and levers
Dead Space is at its best for its first half. The player is as yard in the yard of the ghost ship's chilling events as Isaac that came with the service team, which keeps the atmosphere deliciously depressing. The rhythm of enemy encounters is kept moderate, and the exploration of a new environment is always hot. In the last moments of about 15 hours of adventure, the moped of the developers is a bit unnecessarily into the more functional dumbbell, as almost all the bigger rooms even flooded over scoring. Although the hero's weaponry is more versatile at this stage, the stakes may not be blessed with the virtual backpack at the same pace. This will inevitably lead to the crash of every single corner and cabinet in the hope of credits or ammunition, which contributes to the propagation rhythm and immersion.
From time to time, the adventure side also feels a bit artificially extended as Isaac's journey is constantly slowed down with technical problems that appear from the back, which are corrected by turning the levers on the other corner of the ship without much logic. Most of the games are guilty of similar tricks, but for some reason this time, the contrast to a better start to the start feels bigger than average. However, as a whole, Dead Space is still an excellent horror activity that is happy to pass. Production values are in a new shot, the game offers very hot situations, and despite its small rhythm problems, the story is excellent. For those looking for a challenge and extra lessons, there is still New Game Plus mode. As a re-release, this is a successful work that can be recommended for both original fans and for the horror-like-gambling.
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