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Many things are happening in any video game, and especially in any video game of Total War, and especially, especially in any video game of Total War: Warhammer, so they understand that when I say that they are happening even more things in Guerra total: Warhammer III that ever, it is not a hyperbole and, in fact, it is with the recognition and due respect for what came before. I can say that with confidence because Comicbook.com recently had the opportunity to play a preliminary version of the game for several hours such as the eighth newly revealed faction, the demon prince or Daemons of Chaos.
«It is the largest of the series in terms of playable breeds available at the launch, the size of the campaign map and the amplitude and depth of the content that is present in this game», said Jim Whits ton, main designer of battles in war Total: Warhammer III, when asked what the new game achieves that the previous two did not achieve.
«We have done so many new things in this game, added Mark Sinclair, main campaign designer in Guerra Total: Warhammer III. We already set out to make a trilogy of games, and we knew that war of war III was going to culminate the series and present the Daemons of Chaos to the Big. And, as Jim said, that conducted much more content in terms of racing number. So we have the four gods represented and chaos undivided with the demon prince, so this is really the game of total war bigger and, hopefully, the best of all time.
The general premise of the video game is that the pious bear, Ur sun, has been seriously injured by a mortal converted into a demon. Each faction of the map has its own reasons to want to enter the kingdom of chaos and decide the final destination of the god of Kislev Bear, but it is always reduced to one thing: the power. But to get there, they must fight against competitors and cross dimensions to locate Ur sun and defeat the captor of him. It sounds simple, but it is the opposite, and my time with Total: Warhammer III barely scratched the surface of that goal.
The faction Daemon Prince or Daemons of Chaos follows the general history of the game campaign as close as possible. They are the direct result of the initial moments, converted into a powerful demon for their actions against the divine bear. And because they are newly arrived at the slaughter, and rightly, possibly, full of themselves, they have no direct loyalty to any of the typical chaos entities. Instead, they follow Chaos Undivided, and all their team and game methodology come from that.
Instead of its standard and simple faction with the ability to obtain certain improvements over time, Daemons of Chaos allows players to personalize their game to a frankly absurd degree. The newly obtained settlements can be devoted to one of the four gods of chaos: Horne, Teeth, Burgle or Spanish, with the ability to train certain units and build certain buildings according to which of them is chosen. Basically, it is like a wild combination of the four factions, including the ability to mix and combine units.
Depending on your actions on the campaign map, Daemonic Glory accumulates for one of the four Gods chaos or simply for an undivided group, and this asset unlocks several options and skills over time associated with these specific groups such as, by Example, certain units of Horne, etc.. As you unlock these options, it also begins to open perhaps the wildest part of the faction: parts of the body.
The demon prince is, as indicated above, extremely new in all this and, as such, is mutable and easily influenced or influenced according to the actions of it. This thematic line appears functionally as the ability to constantly customize the shape and appearance of it with different parts of the unlocked body. From the top of the head to the tip of the queue, players can exchange parts to achieve the appearance they want, since certain attributes and skills are associated with all of them. A torso can offer more defense while another a specific skill that they want in battle. According to Creative Assembly, the faction has many billions of possible customization options available.
«It was a lot of work, but we felt it was worth it only for the large number of game options that opens us as a result of us as developers and our players, Whits ton said when asked how much of a headache was to put everything in practice. So we want a game that offers the greatest possible variety because, as I mentioned before, the scale of the campaign is absolutely epic.
It is also driven by a truly powerful narrative this time, he continued. «Within the context of that campaign, you could be playing for hundreds of hours per campaign, and we want to constantly provide the player new challenges, new interesting things to play and challenges in the short term, medium term, the long term, just to continue refreshing Constantly the player's palette ».
Reputability really is the name of the game here, Sinclair added. You can play so many breeds, or you can simply play like the demon prince, and you will find as many ways, so many options, as we mention, customization options there. Only hundreds of hours that will be available in Martial of war III. »
Total: Warhammer III will be launched for PC through Steam and Epic Games Store on February 17. It will also be available at Xbox Game Pass for PC that same day. You can check all our previous coverage of the total WAR franchise in general here.
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