It is a complicated and unpleasant case. Metroid Dread is giving a lot to talk, mainly because of the quality of the adventure in one of the most yearsded back for one of the mythical sagas of Nintendo. But also for the bad practices that many studies of the sector take place: as in Mercury Steam.
He has generated controversy for a fact that is very bad, and is the one that several of the employees who have worked on the development of the game were not procredited, as our vandal colleagues uncovered.
According to these information, only those people who participated in are less than 25% of the development time of the game , or those who have made exceptional contributions during creation. That has made many developers have been left behind, despite being an important part for their curriculum, and that they precisely can not prove their participation by not appear in the credits, something that is important to show in the CV and portfolio and that Future Contracting Could Look.
Mercury Steam, the studio in Madrid responsible for the game, has spoken with the Portal Gamespot to try to clarify the issue and give its point of view.
It is rare that the releases of Nintendo games find this type of disadvantages of development, or unless they become public and see light. The Japanese company has not manifested itself in this regard, since it is necessary to remember that it is the owner of the Metroid brand, although the development of Mercury Steam has given him.
A few days ago, the Japanese manufacturer also had to publish a solution for a bug that occurs in the final stretch of the game, promising a patch that should reach at the end of this month.
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