Source of Madness by Carry Castle and Thunderful Publishing starts today on PC (Steam price: 16.99 euros) in the Early Access. The game is a 2D action platform with Roguelite elements and relies on procedural generated monsters that created a neural network (machine learning) - and therefore the opponents should look at least as unique as bizarre. The game world should also be reassembled again and again. The main character can in turn use melee magic, collect booty and improve via the skill tree (skills, classes and spells). The early access phase should take about six months or more - according to the feedback of the players.
Last News Video: Early Access Out Now
There Are Are Plenty of Roguelites That Alter Their Level Design Every Time You Play, But Source of Madness Takes Things One Step Further By Altering The Monsters You Encounter, says Per Fornander, Co-Founder at Carry Castle. Thesis Twisted Monstrosities Are Created By Ai, Ensuring That Even We Are Finding New Abomination To Face Off Against. The Billions of Possible Monstrous Forms Feels Cosmically Overwhelming, Which Fits The Tone Of Source of Madness Lovecraftian Horror.
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